![shion force of will shion force of will](https://i.ytimg.com/vi/Jvfd-MMfSSM/hqdefault.jpg)
It represents a character that is the leader and lynchpin of your deck. The ruler card is analogous to a commander in the titular Magic: The Gathering format or the identity card in Netrunner.
![shion force of will shion force of will](https://www.shincrazycomics.com/wp-content/uploads/2020/09/aries-shion-8.jpg)
The players take turns summoning resonators (creatures) and playing spells with the aim of reducing your opponent’s life points to zero. As far as I am concerned it’s perfectly fine for card games to ‘stand on the shoulders of giants’ by borrowing elements from tried and true successful TCGs, especially since Force of Will combines a lot of these borrowed mechanics with their own brand of design philosophy to forge a unique feel and identity.įorce of Will is played with each player using a ruler card, a magic stone deck and a normal deck. Now, I don’t mean that as a detriment, as if its some kind of ‘rip off’. So what exactly is this relatively new game that seems to be rapidly growing? Force of Will is a Japanese trading card game created by Eiji Shishido in 2012. The English version has been around since 2014 in Australia and new sets currently enjoy simultaneous releases in both languages. Force of Will borrows a lot of elements from established trading card games, namely Magic: The Gathering.
![shion force of will shion force of will](http://vignette3.wikia.nocookie.net/villains/images/5/53/Vancuria.jpg)
You’ve probably already lost a couple of players to Force of Will. If you frequent any Trading Card Game circles you’ve probably already heard of Force of Will.